Tuesday, June 2, 2009

Project Natal

This was just released from Xbox 14 hours ago! Pretty amazing. Newest technology in Immersion?!!!!! Excellent use of gestural patterns.

Monday, June 1, 2009

Ocean Test

An ocean had to be created for the Pirate Ship scene. Numerous methods were considered including cardboard cut-out which would then be moved to create a sense of movement, the use of plastic to again create movement, displacement maps in After Effects and a lightwave ocean. This is an example of the After Effects Ocean.

Character Development

This character development starts to build the textures and layers. Images are created in Flash, Photoshop, Lightwave and After Effects. The purpose of this demonstration is to: show textures and to show actual game-play. Character is not only walking in this scene, but collecting objects which then changes the GUI.

Character Test

Non Graphical Demo version of gameplay sequence. Objective of this demonstration is to monitor time, movement and positions.

3D Village Test

Test created using a terrain surface I created in Lightwave, a sky I created in Photoshop and a rendering of a 3D village created in both Photoshop and After Effects. Each Layer was bought in seperately, turned into a 3D layer and constructed. Whilst the overall feel of the piece is to have a hand-drawn quality to it, the layers of the village are too child-like. Obviously, more work is needed on the village design to integrate better with the ground and sky.

Thursday, April 16, 2009

Online Survey

http://www.surveygizmo.com/s/124889/video-game-immersion
Hey guys. This is the link to my online survey. Would really appreciate if those who play video games would fill it out!